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Medieval Madness Pinball Machine

$9,999.00

Stock Photo Shown – Refurbished Unit

Condition: Refurbished
Year Released: 1997
Dimensions: 29″ W x 58″ D x 76″ H
Weight: 250 lbs

1 year warranty

Description

Medieval Madness Pinball Machine for sale

Medieval Madness Pinball Machine for sale. Williams released the Medieval Madness pinball machine in June 1997. Lyman Sheats and Brian Eddy collaborated on Medieval Madness, which saw a total production run of 4,016 units. It was a critical and popular success right away, earning well on location and gaining great appreciation among collectors. The machine’s demand quickly outstripped supply, and it is now one of the most coveted and expensive machines.

Scott Adsit and Kevin Dorff, members of Chicago’s Second City Mainstage at the time, wrote much of the game’s dialogue.

Gameplay:

The animated castle with a solenoid-controlled portcullis and motorized drawbridge serves as the playfield’s focal point. One of the main goals of the game is to “destroy” six castles by striking the castle’s entrance with the pinball. A certain number of hits will lower the drawbridge, revealing the portcullis; additional hits will raise the portcullis, and firing the ball into the castle entrance will result in an explosion effect on the dot matrix display, a lightshow, and a significant point award. Medieval Madness also includes two Trolls, which are animated targets that are generally hidden beneath the playfield but can appear during specific gameplay modes. Shooting the left and right ramps, the left and right orbits, and the catapult ramp in the lower left corner of the playfield will allow you to complete other objectives. The ramps in the game included a proprietary feature that prevented a botched ramp shot from draining straight down the middle between the flippers.

Missions: In order to get to the Wizard Mode “Battle for the Kingdom” one has to achieve the following goals:

  • Joust Champion: Shooting the loop(s) advances Joust and finally lights Joust Madness.
  • Patron of Peasants: Shooting the left ramp advances the Peasants and finally lights Peasant Madness.
  • Catapult Ace: Shoot the catapult to shoot various items at the castle (Catapult Madness).
  • Defender of Damsels: Shoot up the right ramp to advance the Damsel. The final shot up the tower lights Damsel Madness.
  • Master of Trolls: Light the Trolls by hitting the targets in front of the castle. Collect the Trolls in “Merlin’s Magic” and finish them off by three shots at the head each to light Troll Madness.
  • Castle Crusher: Destroy the castle.

All these goals have to be repeated several times to get the corresponding insert in front of the castle to light up.
Multiballs:

  • Castle Multiball: Light the Lock at the broad side (hole to the left of the castle gate) and lock three balls (same hole).
  • Multiball Madness: Each of the sub-missions (except for “Castle Crusher”) can light an insert in front of “Merlin’s Magic”. Collecting at least one can start the Multiball by shooting into “Merlin’s Magic”:
    • Single Madness: 2 Balls.
    • Two to Four Madnesses: 3 Balls.
    • Five Madnesses: 4 Balls.
  • Barnyard Madness: Shoot all catapult items at the castle.
  • Battle for the Kingdom: With five balls on the playing field, this two-phased Wizard Mode begins when the player pockets the ball in the castle. The player must first score all of the Battle Jackpots by hitting the maddness targets. Once all of the Battle Jackpots have been collected, the mode’s second phase begins, and the player must hit the castle gate seven times to get access to the final prize. Unless the player possesses any “Troll Bombs,” two trolls will be in the way of the gate, making it difficult to pass through. If the player wins the last jackpot, all remaining balls are drained, and the display displays the demise of the King of Payne, and Merlin proclaims you are the new King of Payne, and a fresh game begins, but the score is carried over.

The original Medieval Madness is one of the most sought-after pinball machines due to its addictive, complex gameplay, extensive playfield, and wicked sense of humor. Only 4,000 were made at the time, but it has since sparked its own modern reconstruction in Medieval Madness Remake. However, only the original – thoroughly reconditioned by our expert technicians – will do for true collectors.
Fans return game after game because of the medieval-themed gameplay (rumored to be partially based on Monty Python and the Holy Grail). The goal is to attack the castle with the pinball or one of the many different projectiles obtained through minigames and level completions. Enter the Catapult Ace minigame to launch cows and kittens at the castle (complete with comedic sound effects), or compete in Joust Champion against a rival knight.

Game Features:

Flippers (2), Pop bumpers (3), Ramps (2), Autoplunger. A left-side catapult propels ball airborne into a habitrail. Two pop-up trolls in playfield become active during “Trolls!” mode.

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